Soleil
Date: April 2020
Genre: Action / Adventure
Project Type: 6 Months School Project
Project Role: Lead Programmer, Game Designer, other stuff
Summary: Soleil is a local-2-players game where you embody twins with magical powers. In Soleil, each life matters, you'll have to save the Tainted Ones by healing them but you'll also need to prevent them to kill innocents or to be killed too. In Soleil, I worked as a Lead Game Programmer, a Game Designer and finally as a 3D Artist. Thanks to this project, I learned a part of the animation's process.
By The Lake
Date: April 2019
Genre: Adventure / Stealth
Project Type: 8 Weeks School Project
Project Role: Game Designer & Game Programmer (AI's Father)
Summary: Created in eight weeks, with as only constraints a universe created by concept artists from Bellecour Ecole. I have learned with By the Lake the work of adapting an already existing universe. I have studied during this project the programming basics of Entities' Behavior.
Koxia
Date: April 2018
Genre: Narrative
Project Type: 3 Months School Project
Project Role: Lead Narrative Designer and World Builder
Summary: The goal of this project was to create a narrative game with the thematics of Isolation. Koxia was my first time as responsible of the narrative aspect of the game and I have enjoyed this job a lot! World Building some levels allow me to experiment on how to show narrative elements to the player in the game world.
Homeless Business
Date: 2020
Genre: Racing / Arcade
Project Type: Game Jam and Personal Project
Project Role: Game Concept and Design, 3D Modeling and Programming
Summary: In Homeless Business, you embody a homeless with a shopping cart, working with a Punk Gang to clean the city. Bring junk to the landfill and get your pay!
With 3 differents gamemods with differents goals, Homeless Business is a scoring game with a singular controller imitating a Shopping Cart.
Shape of Seasons
Date: Décembre 2018
Genre: Puzzle
Project Type: 8 Weeks School Project
Project Role: Level Designer, World Builder, QA Tester / Debugger
Summary: Shape of Seasons is a Student Project where the Player has to change his shape and the season of the level to progress inside the level. Today, Shape of Season isn't playable. I'm currently remaking the entire project, by changing the art style and the Level Design Intentions
Teachers as Beavers : Castor Builders
Date: February 2018
Genre: Action / Mini-Game
Project Type: In-School Game-Jam
Project Role: Game Design, QA
Summary: Teachers as Beavers was a giant temporary game combining Video Game, Board Game in Bellecour Ecole as a playground! Castor Builders was one of mini-game that Teachers can play through